They are for the inventor what the Rust Monster is for the adventurer. I love them.Īngels are the living incarnations of white mana and are considered the perfect invention. Some of them are new and some of them just get different lore. The rest of the supplement talks about the monsters that can be encountered in Kaladesh. They like to tinker, research and talk about their work. That makes them happy because they really enjoy improving things. Vedalken believe that nothing is perfect and can never be perfect. The Wood Elves are called Bishtahar and Tirahar and the High Elves are called Vahadar. I guess that’s because there are no Drow in this setting. They are mechanically the same with the only difference that the Elf Weapon Training feature is moved to the basic traits. These changes fit the theme of the setting quite nicely, since Dwarves here are inventors and live on the surface.Įlves. The features Dwarven Combat Training, Tool Proficiency, and Stonecunning are replaced by Artisan’s Expertise which grant’s proficiency with two artisan’s tools and the Stonecunning’s benefits but for architecture. These are pretty much Hill Dwarves but with some modification. This could be a very interesting thing to use story wise.ĭwarves. However, there’s an optional feature called Gift of the Atherborn which lets the Aetherborn prolong their life by feeding on the life essence of other beings. This philosophy means that they can be very chaotic.
Their lifespan is very short so they seek to live their life to the fullest. These are beings made of aether during its refining process. Exploring and colonizing the lands is mentioned as a possible choice but is not really the best one.Īetherborn. Urban Intrigue is an urban campaign but with the Kaladesh flavor. Aether Revolt is the MtG block’s story where the Renegades fight against the Consulate when it takes an oppressive turn. There are three campaign types proposed for Kaladesh. Servo Crafting grants you the Find Familiar spell with some modifications. Quicksmithing pretty much gives you the Ritual Caster feat and the Rock Gnome Tinkerer feature. The difference is that if you don’t have a schematic, you can try inventing a device without one by making an Arcana check on each day of crafting.īuying and selling inventions can actually turn out to be a fun activity by itself and, depending on who the characters are selling their inventions to, there can be various chances for extra side story.
The crafting rules are the same with the DMG rules. For example, attunement takes the form of working with the item in order to fit a particular user, and the attune slots represent the available amount of aether a character can carry with them at a time.Īfter that, we get some information on crafting, buying and selling inventions, and aether powered creations. Next, we get some information on how various mechanics work in Kaladesh and how they are connected with the aether. You get enough firepower to make a barbeque out of your enemies. Also, any effect you can create ignores fire resistance. Enemies with fire immunity are treated like they only have fire resistance, which is not ignored. You gain fire immunity and your fire penetration gets upgraded. When you get hit by a melee attack, you can use your reaction to deal fire damage to the attacker equal to your Sorcerer level. Pretty good stuff but nothing unexpected. You get fire resistance and your spells ignore fire resistance. The best part is that you choose who takes the damage. When you use a spell slot to cast a spell that deals fire damage, you get to do a bunch more damage to creatures within 10 feet of you. We are also provided with a new Sorcerous Origin, the Pyromancer. The same thing goes for the classes but with various extra restrictions. Spellcasting ability is something quite rare in Kaladesh and magical effects are usually created by the use of devices that use aether. However, the Acolyte background doesn’t fit into the setting because religion is not a big thing in Kaladesh. The backgrounds have been thematically modified and, depending on which you choose, you may be affiliated with one of the two major factions. There are two major “factions” in this world, the Consulate and the Renegades. It’s a world filled with inventions that are powered by the aether, a raw form of magical energy. If you take Eberron and Mechanus and add a ton of magic and color you get Kaladesh. A new Plane Shift was released and it’s about Kaladesh.Įdit: The supplement is now available on the DMs Guild as well.